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Contour3D

Mikhail Bovt · Developer Tools

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Contour3D helps Codex avoid modeling mistakes and improve results through references, measurements and checks. Build and refine editable Blender assets with curved forms, fitted details, assemblies, materials and UVs. Inspect source and evaluated geometry, preserve declared regions and dependencies, and roll back edits that fail their constraints. Review real Blender renders and select parts or regions in a bundled local 3D workbench without MCP. Use built-in Codex imagegen for specific visual questions or material resources, then transfer accepted features into the native asset and check it again. An existing Blender installation and local Codex execution are required. The plugin interface and documentation are in English. No dramatic improvement is guaranteed: quality also depends on the GPT model, the references and the chosen representation. Checks cover only the declared properties; artistic judgment and target-runtime validation remain necessary.

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